Callings
Choose how you fight when you first wake. Each calling has its own weapon, its own resource and three paths to grow along, and skill points go wherever you like.
Warden
Defender
Sword and shield. Holds the line and takes the blows meant for others.
Blademaster
Striker
Twin blades and quick feet. Gone before the blow lands.
Ranger
Hunter
A bow and patience. Kills from where the Withered cannot reach.
Sapcaller
Caster
Calls on the Tree's living sap: fire, still water and storm.
Hearthkeeper
Healer
Keeper of the Hearth's warmth: mends, protects, and lets the grove fight.
Side by side
| Role | Weapon | Resource | Main stat | Health | |
|---|---|---|---|---|---|
| Warden | Defender | Sword and shield | Rage | Strength | Stands longest |
| Blademaster | Striker | Twin daggers | Energy | Agility | Even |
| Ranger | Hunter | Bow | Focus | Agility | Even |
| Sapcaller | Caster | Staff | Mana | Intellect | Falls sooner |
| Hearthkeeper | Healer | Rod | Mana | Intellect | Falls sooner |