
Warden
Sword and shield. Holds the line and takes the blows meant for others.
- Role
- Defender
- Weapon
- Sword and shield
- Main stat
- Strength
- Health
- Stands longest
Resource: Rage
Starts empty, fills as you strike and as you are struck, and fades out of battle.
The plain blow: Strike
A plain, honest blow. Builds rage.

1 
2 
3
Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.
In play



Paths
Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.
Bulwark
Stand fast: stun, taunt and shield.
Tier 1
-

Shield Bash
Slam your shield into a foe and stun it.
- Cooldown 10 s (-0.5 a rank)
- Cost 20 Rage
- Ranks 1–5
-

Taunting Roar
Every creature around you turns on you, and only you.
- Cooldown 14 s (-1 a rank)
- Cost 10 Rage
- Radius 8 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Iron Stance
Your defense counts for more.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Shield Wall
Raise a wall of will: absorb damage and take less of what gets through.
- Cooldown 30 s
- Cost 30 Rage
- Ranks 1–5
-
Tier 4 15 points in the path
-

Unbreakable
When your health falls below 30%, a shield of a quarter of your health holds you up (once a minute).
- Passive
- One rank
-
Vanguard
Break their ranks: charge, cleave, cut down the weak.
Tier 1
-

Rending Slash
A deep cut that keeps bleeding.
- Cooldown 7 s (-0.25 a rank)
- Cost 15 Rage
- Ranks 1–5
-

Charge
Rush to a foe, strike and slow it. Builds rage.
- Cooldown 14 s (-1 a rank)
- Builds 20 Rage
- Range 16 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Cleave
A wide swing that hits everything in front of you.
- Cooldown 5 s
- Cost 20 Rage
- Range 4 m
- Ranks 1–5
-
Tier 3 10 points in the path
-

War Cry
You and those around you strike harder for a while.
- Cooldown 40 s
- Cost 25 Rage
- Radius 15 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Execution
A finishing blow: double damage to a foe below 30% health.
- Cooldown 18 s
- Cost 40 Rage
- One rank
-
Rootbound
Endure like the Tree: drain life, bind with roots, bleed them on your thorns.
Tier 1
-

Draining Strike
Strike and drink: heal for part of the damage.
- Cooldown 8 s
- Cost 15 Rage
- Ranks 1–5
-

Grasping Roots
Roots burst from the ground and hold everything around you.
- Cooldown 16 s
- Cost 20 Rage
- Radius 6 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Thornhide
Those who strike you in melee are hurt in turn.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Living Bark
Bark grows over your wounds: heal over time and take less damage.
- Cooldown 35 s
- Cost 25 Rage
- Ranks 1–5
-
Tier 4 15 points in the path
-

Heart of the Root
Your health grows by 15%.
- Passive
- One rank
-



