Arboris
Warden

Callings

Warden

Sword and shield. Holds the line and takes the blows meant for others.

Role
Defender
Weapon
Sword and shield
Main stat
Strength
Health
Stands longest

Resource: Rage

Starts empty, fills as you strike and as you are struck, and fades out of battle.

The plain blow: Strike

A plain, honest blow. Builds rage.

  1. Warden, blow 1 of the chain
    1
  2. Warden, blow 2 of the chain
    2
  3. Warden, blow 3 of the chain
    3

Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.

In play

A blow on the run
A blow on the run
Charge
Charge
Grasping Roots
Grasping Roots

Paths

Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.

Bulwark

Stand fast: stun, taunt and shield.

  1. Tier 1

    • Shield Bash

      Slam your shield into a foe and stun it.

      • Cooldown 10 s (-0.5 a rank)
      • Cost 20 Rage
      • Ranks 1–5
    • Taunting Roar

      Every creature around you turns on you, and only you.

      • Cooldown 14 s (-1 a rank)
      • Cost 10 Rage
      • Radius 8 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Iron Stance

      Your defense counts for more.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Shield Wall

      Raise a wall of will: absorb damage and take less of what gets through.

      • Cooldown 30 s
      • Cost 30 Rage
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Unbreakable

      When your health falls below 30%, a shield of a quarter of your health holds you up (once a minute).

      • Passive
      • One rank

Vanguard

Break their ranks: charge, cleave, cut down the weak.

  1. Tier 1

    • Rending Slash

      A deep cut that keeps bleeding.

      • Cooldown 7 s (-0.25 a rank)
      • Cost 15 Rage
      • Ranks 1–5
    • Charge

      Rush to a foe, strike and slow it. Builds rage.

      • Cooldown 14 s (-1 a rank)
      • Builds 20 Rage
      • Range 16 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Cleave

      A wide swing that hits everything in front of you.

      • Cooldown 5 s
      • Cost 20 Rage
      • Range 4 m
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • War Cry

      You and those around you strike harder for a while.

      • Cooldown 40 s
      • Cost 25 Rage
      • Radius 15 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Execution

      A finishing blow: double damage to a foe below 30% health.

      • Cooldown 18 s
      • Cost 40 Rage
      • One rank

Rootbound

Endure like the Tree: drain life, bind with roots, bleed them on your thorns.

  1. Tier 1

    • Draining Strike

      Strike and drink: heal for part of the damage.

      • Cooldown 8 s
      • Cost 15 Rage
      • Ranks 1–5
    • Grasping Roots

      Roots burst from the ground and hold everything around you.

      • Cooldown 16 s
      • Cost 20 Rage
      • Radius 6 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Thornhide

      Those who strike you in melee are hurt in turn.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Living Bark

      Bark grows over your wounds: heal over time and take less damage.

      • Cooldown 35 s
      • Cost 25 Rage
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Heart of the Root

      Your health grows by 15%.

      • Passive
      • One rank