
Ranger
A bow and patience. Kills from where the Withered cannot reach.
- Role
- Hunter
- Weapon
- Bow
- Main stat
- Agility
- Health
- Even
Resource: Focus
Fills steadily, quicker out of battle.
The plain blow: Quick Shot
A quick arrow.

1 
2 
3
Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.
In play



Paths
Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.
Marksman
One arrow, well placed: aimed shots that pierce and kill.
Tier 1
-

Aimed Shot
Draw, hold, release: a heavy arrow after a moment's aim.
- Cooldown 8 s
- Cost 30 Focus
- Cast 1 s
- Range 24 m
- Ranks 1–5
-

Piercing Arrow
An arrow that passes through every foe in its line.
- Cooldown 10 s
- Cost 25 Focus
- Range 24 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Steady Aim
Critical chance +3% per rank.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Headshot
Always critical against a foe above 80% health.
- Cooldown 14 s
- Cost 35 Focus
- Range 24 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Volley
Three waves of arrows rain on an area.
- Cooldown 25 s
- Cost 50 Focus
- Range 24 m
- Radius 6 m
- One rank
-
Trapper
Snares, nets and fire: the ground itself fights for you.
Tier 1
-

Snare Trap
Spring a snare under your foe: everything nearby is held fast.
- Cooldown 14 s
- Cost 20 Focus
- Range 18 m
- Radius 3.5 m
- Ranks 1–5
-

Net Shot
A weighted net: the foe slows to half speed.
- Cooldown 10 s
- Cost 15 Focus
- Range 18 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Explosive Trap
Fire bursts under your foes and keeps burning.
- Cooldown 16 s
- Cost 30 Focus
- Range 18 m
- Radius 4 m
- Ranks 1–5
-
Tier 3 10 points in the path
-

Caltrops
Scatter iron spikes around you: foes slow and bleed.
- Cooldown 20 s
- Cost 25 Focus
- Radius 5 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Hunter's Snare
Foes held fast or slowed take 20% more damage from you.
- Passive
- One rank
-
Beastkin
Never hunt alone: wolves at your side, prey marked for the pack.
Tier 1
-

Call the Wolf
A wolf of the roots answers and fights at your side.
- Cooldown 30 s
- Cost 30 Focus
- Ranks 1–5
-

Mark Prey
Mark a foe for the pack: it takes more damage.
- Cooldown 12 s
- Cost 10 Focus
- Range 24 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Pack Bond
Your wolves hit harder and last longer.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Howl
The pack's howl: you and those near you move and strike faster, and harder.
- Cooldown 40 s
- Cost 30 Focus
- Radius 15 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Alpha's Call
Two more wolves come running for a short, bloody while.
- Cooldown 90 s
- Cost 50 Focus
- One rank
-



