Arboris
Ranger

Callings

Ranger

A bow and patience. Kills from where the Withered cannot reach.

Role
Hunter
Weapon
Bow
Main stat
Agility
Health
Even

Resource: Focus

Fills steadily, quicker out of battle.

The plain blow: Quick Shot

A quick arrow.

  1. Ranger, blow 1 of the chain
    1
  2. Ranger, blow 2 of the chain
    2
  3. Ranger, blow 3 of the chain
    3

Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.

In play

Aimed Shot
Aimed Shot
Call the Wolf
Call the Wolf
Volley
Volley

Paths

Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.

Marksman

One arrow, well placed: aimed shots that pierce and kill.

  1. Tier 1

    • Aimed Shot

      Draw, hold, release: a heavy arrow after a moment's aim.

      • Cooldown 8 s
      • Cost 30 Focus
      • Cast 1 s
      • Range 24 m
      • Ranks 1–5
    • Piercing Arrow

      An arrow that passes through every foe in its line.

      • Cooldown 10 s
      • Cost 25 Focus
      • Range 24 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Steady Aim

      Critical chance +3% per rank.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Headshot

      Always critical against a foe above 80% health.

      • Cooldown 14 s
      • Cost 35 Focus
      • Range 24 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Volley

      Three waves of arrows rain on an area.

      • Cooldown 25 s
      • Cost 50 Focus
      • Range 24 m
      • Radius 6 m
      • One rank

Trapper

Snares, nets and fire: the ground itself fights for you.

  1. Tier 1

    • Snare Trap

      Spring a snare under your foe: everything nearby is held fast.

      • Cooldown 14 s
      • Cost 20 Focus
      • Range 18 m
      • Radius 3.5 m
      • Ranks 1–5
    • Net Shot

      A weighted net: the foe slows to half speed.

      • Cooldown 10 s
      • Cost 15 Focus
      • Range 18 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Explosive Trap

      Fire bursts under your foes and keeps burning.

      • Cooldown 16 s
      • Cost 30 Focus
      • Range 18 m
      • Radius 4 m
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Caltrops

      Scatter iron spikes around you: foes slow and bleed.

      • Cooldown 20 s
      • Cost 25 Focus
      • Radius 5 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Hunter's Snare

      Foes held fast or slowed take 20% more damage from you.

      • Passive
      • One rank

Beastkin

Never hunt alone: wolves at your side, prey marked for the pack.

  1. Tier 1

    • Call the Wolf

      A wolf of the roots answers and fights at your side.

      • Cooldown 30 s
      • Cost 30 Focus
      • Ranks 1–5
    • Mark Prey

      Mark a foe for the pack: it takes more damage.

      • Cooldown 12 s
      • Cost 10 Focus
      • Range 24 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Pack Bond

      Your wolves hit harder and last longer.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Howl

      The pack's howl: you and those near you move and strike faster, and harder.

      • Cooldown 40 s
      • Cost 30 Focus
      • Radius 15 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Alpha's Call

      Two more wolves come running for a short, bloody while.

      • Cooldown 90 s
      • Cost 50 Focus
      • One rank