
Sapcaller
Calls on the Tree's living sap: fire, still water and storm.
- Role
- Caster
- Weapon
- Staff
- Main stat
- Intellect
- Health
- Falls sooner
Resource: Mana
Fills slowly in battle and faster out of it.
The plain blow: Sap Bolt
A bolt of living sap.

1 
2 
3
Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.
In play



Paths
Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.
Ember
Fire that clings and spreads: burn them down.
Tier 1
-

Fireball
A ball of burning sap; the foe keeps burning.
- Cooldown 4 s
- Cost 15 Mana
- Cast 0.8 s
- Range 22 m
- Ranks 1–5
-

Flame Wave
A wave of fire in front of you.
- Cooldown 9 s
- Cost 25 Mana
- Range 8 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Kindling
Your fire burns hotter.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Ignite
Flare the fire on a foe: double damage if it is already burning.
- Cooldown 12 s
- Cost 20 Mana
- Range 22 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Cataclysm
The sky splits: a burning mass falls on an area.
- Cooldown 45 s
- Cost 60 Mana
- Cast 1.5 s
- Range 22 m
- Radius 8 m
- One rank
-
Stillwater
Cold and calm: slow them, freeze them, shatter them.
Tier 1
-

Frost Bolt
A shard of still water: the foe slows.
- Cooldown 3 s
- Cost 12 Mana
- Range 22 m
- Ranks 1–5
-

Frost Nova
Freeze every foe around you where it stands.
- Cooldown 18 s
- Cost 25 Mana
- Radius 5 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Glacial Heart
Slowed and frozen foes take more damage from you.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Ice Barrier
A shell of ice that takes the blows for you.
- Cooldown 30 s
- Cost 30 Mana
- Ranks 1–5
-
Tier 4 15 points in the path
-

Blizzard
A storm of ice over an area: damage and slow, again and again.
- Cooldown 35 s
- Cost 50 Mana
- Range 22 m
- Radius 7 m
- One rank
-
Storm
Lightning that leaps from foe to foe, thunder that stuns.
Tier 1
-

Chain Lightning
Lightning that leaps from foe to foe.
- Cooldown 6 s
- Cost 20 Mana
- Range 22 m
- Ranks 1–5
-

Static Charge
Charge yourself: your spells hit harder for a while.
- Cooldown 15 s
- Cost 10 Mana
- Ranks 1–5
-
Tier 2 5 points in the path
-

Overload
Critical chance +3% per rank.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Thunderclap
Thunder around you: damage and stun.
- Cooldown 20 s
- Cost 35 Mana
- Radius 6 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Tempest Call
Six bolts strike at random among the foes in an area.
- Cooldown 40 s
- Cost 60 Mana
- Range 22 m
- Radius 6 m
- One rank
-



