Arboris
Sapcaller

Callings

Sapcaller

Calls on the Tree's living sap: fire, still water and storm.

Role
Caster
Weapon
Staff
Main stat
Intellect
Health
Falls sooner

Resource: Mana

Fills slowly in battle and faster out of it.

The plain blow: Sap Bolt

A bolt of living sap.

  1. Sapcaller, blow 1 of the chain
    1
  2. Sapcaller, blow 2 of the chain
    2
  3. Sapcaller, blow 3 of the chain
    3

Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.

In play

Flame Wave
Flame Wave
Frost Nova
Frost Nova
Ice Barrier
Ice Barrier

Paths

Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.

Ember

Fire that clings and spreads: burn them down.

  1. Tier 1

    • Fireball

      A ball of burning sap; the foe keeps burning.

      • Cooldown 4 s
      • Cost 15 Mana
      • Cast 0.8 s
      • Range 22 m
      • Ranks 1–5
    • Flame Wave

      A wave of fire in front of you.

      • Cooldown 9 s
      • Cost 25 Mana
      • Range 8 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Kindling

      Your fire burns hotter.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Ignite

      Flare the fire on a foe: double damage if it is already burning.

      • Cooldown 12 s
      • Cost 20 Mana
      • Range 22 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Cataclysm

      The sky splits: a burning mass falls on an area.

      • Cooldown 45 s
      • Cost 60 Mana
      • Cast 1.5 s
      • Range 22 m
      • Radius 8 m
      • One rank

Stillwater

Cold and calm: slow them, freeze them, shatter them.

  1. Tier 1

    • Frost Bolt

      A shard of still water: the foe slows.

      • Cooldown 3 s
      • Cost 12 Mana
      • Range 22 m
      • Ranks 1–5
    • Frost Nova

      Freeze every foe around you where it stands.

      • Cooldown 18 s
      • Cost 25 Mana
      • Radius 5 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Glacial Heart

      Slowed and frozen foes take more damage from you.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Ice Barrier

      A shell of ice that takes the blows for you.

      • Cooldown 30 s
      • Cost 30 Mana
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Blizzard

      A storm of ice over an area: damage and slow, again and again.

      • Cooldown 35 s
      • Cost 50 Mana
      • Range 22 m
      • Radius 7 m
      • One rank

Storm

Lightning that leaps from foe to foe, thunder that stuns.

  1. Tier 1

    • Chain Lightning

      Lightning that leaps from foe to foe.

      • Cooldown 6 s
      • Cost 20 Mana
      • Range 22 m
      • Ranks 1–5
    • Static Charge

      Charge yourself: your spells hit harder for a while.

      • Cooldown 15 s
      • Cost 10 Mana
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Overload

      Critical chance +3% per rank.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Thunderclap

      Thunder around you: damage and stun.

      • Cooldown 20 s
      • Cost 35 Mana
      • Radius 6 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Tempest Call

      Six bolts strike at random among the foes in an area.

      • Cooldown 40 s
      • Cost 60 Mana
      • Range 22 m
      • Radius 6 m
      • One rank