
Blademaster
Twin blades and quick feet. Gone before the blow lands.
- Role
- Striker
- Weapon
- Twin daggers
- Main stat
- Agility
- Health
- Even
Resource: Energy
Fills fast, all the time.
The plain blow: Twin Cut
Two quick cuts.

1 
2 
3
Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.
In play



Paths
Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.
Tempest
A storm of steel that cuts everything around you.
Tier 1
-

Whirlwind
Spin with your blades out and cut every foe around you.
- Cooldown 7 s (-0.3 a rank)
- Cost 30 Energy
- Radius 3.4 m
- Ranks 1–5
-

Fan of Blades
Throw a fan of knives that cut and bleed.
- Cooldown 9 s
- Cost 25 Energy
- Range 7 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Momentum
Your skills come back sooner.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Bladestorm
Become a storm of steel: four sweeping turns.
- Cooldown 25 s
- Cost 50 Energy
- Radius 4 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Eye of the Storm
Critical chance +8%.
- Passive
- One rank
-
Shade
Strike from behind and from nowhere: shadow steps, poison, vanishing.
Tier 1
-

Backstab
A blade between the ribs: half again from behind.
- Cooldown 6 s
- Cost 30 Energy
- Ranks 1–5
-

Venom Blades
Coat your blades: your strikes poison for a while.
- Cooldown 20 s
- Cost 20 Energy
- Ranks 1–5
-
Tier 2 5 points in the path
-

Shadow Step
Step through the shadows to behind your foe; your next blows land harder.
- Cooldown 15 s (-1 a rank)
- Cost 20 Energy
- Range 18 m
- Ranks 1–5
-
Tier 3 10 points in the path
-

Vanish
Disappear: creatures lose you, and your first strike from the dark is critical.
- Cooldown 45 s (-3 a rank)
- Ranks 1–5
-
Tier 4 15 points in the path
-

Death Mark
Mark a foe for death: it takes 20% more damage.
- Cooldown 30 s
- Cost 20 Energy
- Range 18 m
- One rank
-
Duelist
Parry and answer: one foe, many cuts.
Tier 1
-

Riposte
Parry the next blow within two seconds and answer it with a stunning cut.
- Cooldown 8 s
- Cost 20 Energy
- Ranks 1–5
-

Flurry
Three cuts faster than the eye.
- Cooldown 7 s
- Cost 30 Energy
- Ranks 1–5
-
Tier 2 5 points in the path
-

Evasive Footwork
Evasion +2% per rank.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Disarming Strike
Knock a foe's guard aside: it deals a quarter less damage.
- Cooldown 16 s
- Cost 25 Energy
- Ranks 1–5
-
Tier 4 15 points in the path
-

Thousand Cuts
Eight cuts in two seconds.
- Cooldown 30 s
- Cost 60 Energy
- One rank
-



