Arboris
Blademaster

Callings

Blademaster

Twin blades and quick feet. Gone before the blow lands.

Role
Striker
Weapon
Twin daggers
Main stat
Agility
Health
Even

Resource: Energy

Fills fast, all the time.

The plain blow: Twin Cut

Two quick cuts.

  1. Blademaster, blow 1 of the chain
    1
  2. Blademaster, blow 2 of the chain
    2
  3. Blademaster, blow 3 of the chain
    3

Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.

In play

Fan of Blades
Fan of Blades
Flurry
Flurry
Whirlwind
Whirlwind

Paths

Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.

Tempest

A storm of steel that cuts everything around you.

  1. Tier 1

    • Whirlwind

      Spin with your blades out and cut every foe around you.

      • Cooldown 7 s (-0.3 a rank)
      • Cost 30 Energy
      • Radius 3.4 m
      • Ranks 1–5
    • Fan of Blades

      Throw a fan of knives that cut and bleed.

      • Cooldown 9 s
      • Cost 25 Energy
      • Range 7 m
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Momentum

      Your skills come back sooner.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Bladestorm

      Become a storm of steel: four sweeping turns.

      • Cooldown 25 s
      • Cost 50 Energy
      • Radius 4 m
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Eye of the Storm

      Critical chance +8%.

      • Passive
      • One rank

Shade

Strike from behind and from nowhere: shadow steps, poison, vanishing.

  1. Tier 1

    • Backstab

      A blade between the ribs: half again from behind.

      • Cooldown 6 s
      • Cost 30 Energy
      • Ranks 1–5
    • Venom Blades

      Coat your blades: your strikes poison for a while.

      • Cooldown 20 s
      • Cost 20 Energy
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Shadow Step

      Step through the shadows to behind your foe; your next blows land harder.

      • Cooldown 15 s (-1 a rank)
      • Cost 20 Energy
      • Range 18 m
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Vanish

      Disappear: creatures lose you, and your first strike from the dark is critical.

      • Cooldown 45 s (-3 a rank)
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Death Mark

      Mark a foe for death: it takes 20% more damage.

      • Cooldown 30 s
      • Cost 20 Energy
      • Range 18 m
      • One rank

Duelist

Parry and answer: one foe, many cuts.

  1. Tier 1

    • Riposte

      Parry the next blow within two seconds and answer it with a stunning cut.

      • Cooldown 8 s
      • Cost 20 Energy
      • Ranks 1–5
    • Flurry

      Three cuts faster than the eye.

      • Cooldown 7 s
      • Cost 30 Energy
      • Ranks 1–5
  2. Tier 2 5 points in the path

    • Evasive Footwork

      Evasion +2% per rank.

      • Passive
      • Ranks 1–5
  3. Tier 3 10 points in the path

    • Disarming Strike

      Knock a foe's guard aside: it deals a quarter less damage.

      • Cooldown 16 s
      • Cost 25 Energy
      • Ranks 1–5
  4. Tier 4 15 points in the path

    • Thousand Cuts

      Eight cuts in two seconds.

      • Cooldown 30 s
      • Cost 60 Energy
      • One rank