
Hearthkeeper
Keeper of the Hearth's warmth: mends, protects, and lets the grove fight.
- Role
- Healer
- Weapon
- Rod
- Main stat
- Intellect
- Health
- Falls sooner
Resource: Mana
Fills slowly in battle and faster out of it.
The plain blow: Ember Touch
A spark of the Hearth's fire.

1 
2 
3
Blows come in threes: the third strikes hardest, and leaves you a breath to recover. Use a skill, and your next plain blow lands as the third.
In play



Paths
Each path has five skills. The first two are open from the start; the deeper ones open as you put points into the path: five points for the second tier, ten for the third, fifteen for the last.
Mender
Heal the wounded, renew the weary, rekindle the fallen.
Tier 1
-

Mend
Close the wounds of an ally (or your own).
- Cooldown 3 s
- Cost 15 Mana
- Cast 0.6 s
- Range 20 m
- Ranks 1–5
-

Renewal
Warmth that keeps healing for ten seconds.
- Cooldown 6 s
- Cost 15 Mana
- Range 20 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Gentle Hands
Your healing grows.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Circle of Mending
Heal yourself and everyone near you.
- Cooldown 15 s
- Cost 35 Mana
- Radius 12 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Rekindle
Call a fallen Seedborn back before the Hearth does, with 40% health.
- Cooldown 120 s
- Cost 50 Mana
- Cast 2 s
- Range 15 m
- One rank
-
Thornspeaker
The grove's anger: thorns, roots and swarms.
Tier 1
-

Thorn Burst
Thorns burst from a foe's own shadow.
- Cooldown 4 s
- Cost 12 Mana
- Range 20 m
- Ranks 1–5
-

Entangle
Roots hold a foe fast.
- Cooldown 14 s
- Cost 20 Mana
- Range 20 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Wild Growth
The grove's anger grows: more nature damage.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Swarm
A swarm of stinging things poisons every foe in an area.
- Cooldown 18 s
- Cost 30 Mana
- Range 20 m
- Radius 5 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Wrath of the Grove
The ground itself rises: heavy damage and roots all around you.
- Cooldown 40 s
- Cost 55 Mana
- Radius 8 m
- One rank
-
Oathkeeper
Oaths that hold: blessings, sanctuary, wards against harm.
Tier 1
-

Blessing of Vigor
You and those near you take less damage for a while.
- Cooldown 30 s
- Cost 25 Mana
- Radius 15 m
- Ranks 1–5
-

Purify
Wash away two ill effects and heal a little.
- Cooldown 8 s
- Cost 15 Mana
- Range 20 m
- Ranks 1–5
-
Tier 2 5 points in the path
-

Steadfast Oath
Your health grows by 3% per rank.
- Passive
- Ranks 1–5
-
Tier 3 10 points in the path
-

Sanctuary
Hallowed ground: those near you take a quarter less damage.
- Cooldown 40 s
- Cost 40 Mana
- Radius 8 m
- Ranks 1–5
-
Tier 4 15 points in the path
-

Hearthward
Wrap an ally in the Hearth's ward: a strong shield, and ill effects wash away.
- Cooldown 30 s
- Cost 40 Mana
- Range 20 m
- One rank
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