Arboris
Hollowheart

Floor 8

Hollowheart

Inside the trunk of the Tree, where the sap stood still and grew into crystal

Floor 8
Levels 28–32
Town
Deepvault
The wilds
The Hollows
Guardian
The Hollow King

There is no sky in Hollowheart: this is the inside of the trunk, a cavern of living wood with glowing veins of sap running up into the dark. Deepvault is cut into terraces round the Heartpillar, a column of heartwood where the sap still rises, slow as a sleeper's breath.

Everywhere else the sap stopped when the Heart fell silent, and still sap does not rot here. It sets into crystal, and the crystal grows; the townsfolk call it the Stilling. Root bridges cross the chasms to the Crystal Gardens, the Sapvein Gorge and the Shard Fields, and at the far end of the hollow sits the Hollow King.

Inside the trunk of the Tree, in the hollow at its heart. Our world was a world of halls under stone. When it ended, the Tree took the halls in with us, and we woke inside the wood. This is Deepvault. We cut it into terraces round the Heartpillar, as our forebears cut their halls into the rock.

Morwen, Keeper of the Hearth

Map

Map of Hollowheart seen from above, north at the topDeepvaultThe Root BridgesThe Crystal GardensThe Sapvein GorgeThe Glowmoss DeepsThe Shard FieldsThe HeartwardThe Hollow Throne

Places

The wilds grow stronger the further you go from the Hearth.

  1. The Root BridgesLevels 29–31
  2. The Crystal GardensLevels 29–32
  3. The Sapvein GorgeLevels 29–32
  4. The Glowmoss DeepsLevels 30–32
  5. The Shard FieldsLevels 30–32
  6. The HeartwardLevels 31–32
  7. The Hollow ThroneLevel 32
  • Hearth
  • Field boss
  • Dungeon door
  • Guardian

Who lives here

Field boss

The HeartwormLevel 31

The Heartworm

The Sapvein Gorge, Level 31

A worm as long as the Sapvein Gorge is wide, living in its river and eating the sap: waxy and pale, gold where the sap runs under its skin. When it rises the whole river boils; it lashes the banks, bursts burning sap up beneath you, and dives to come up under its prey.

It wakes on its own about every half hour, and the whole floor hears it: The sap of the gorge boils from bank to bank: the Heartworm has risen out of the Sapvein!

Dungeon

The Core Chambers

For a party of up to six, from level 31. Every party walks its own copy.

Beneath the Heartward, through the door on its west side, once its shardstalkers are cleared. Here every sap channel of the lower trunk meets before the sap climbs on; it stood still here first, and here the Stilling has its root. The Geodeback lies in the Hollow halfway down, and the Shardmother has spun the Confluence shut with crystal thread.

Bosses

Its keepers

Guardian

The Hollow KingLevel 34

The Hollow King

Level 34

Hollowheart's guardian: the last king of the deep folk, who asked the Tree to take his people in and was made the warden of its sap, which ran through him for a thousand years. When it stopped, it set in him; now he is smoky crystal round the place his heart was, and his crystal spears keep growing in you.

Waits in the Hollow Throne. Everyone who climbs fights it together, and it grows with them. The first time it falls, Frostcrown opens for everyone; then it returns, to be fought again for what it leaves.

Townsfolk

Deepvault

Deepvault
  • MorwenKeeper of the Hearth
  • JoryReeve of Deepvault
  • BryokSapfire Smith
  • KerraSap-tapper
  • TalanRootbinder
  • LowenaKeeper of the Records

Their tasks

  1. Into the TrunkMorwen, Level 28
  2. Lamps on the LedgesJory, Level 28
  3. The Root BridgesTalan, Level 29
  4. The Last VeinKerra, Level 30
  5. The Gardens Gone WildLowena, Level 30
  6. Shardglass for the ForgeBryok, Level 30
  7. Moss in the DeepsJory, Level 31
  8. Where the Crystal WalksJory, Level 31
  9. Light for the RecordsLowena, Level 31
  10. The Door under the HeartwardJory, Level 32